Sci-tech
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This
combo picture shows the amphibious snake-like robot "ACM-R5
(Active Cord Mechanism-Revision5)" developed by Tokyo
Institute of Technology Professor Shigeo Hirose, enabling
it to sidewinds on the ground and glide through water with
screw motion during a press preview of prototype robot exhibition
at the 2005 World Expo AIchi at Nagakute town near Nagoya.
The snake-shape robot, equipped with a video camera on its
head, was developed to find victims among debris in a disaster
such as earthquake prone Japan.
An engineer of the Ishikawajima-Harima Heavy Industries operates
the radio controlled leg-wheeled mobile robot "IMR-Type1",
enabling it to move with wheels smoothly. It can also go up
and down the stairs with its three-legs as shown during a
press preview for prototype robot exhibition at the 2005 World
Expo AIchi. The hybrid mobile robot is developed for the patrol
in the plant or public space such as hospital and school with
gaps or stairs on its routine-run course.
Scientists
confirm planet outside solar system
Scientists
in Chile have confirmed they have photographed the first planet
outside the solar system. The planet, known as 2M1207b, and
its parent star are about 230 light years away from the earth,
in the southern constellation of Hydra. It is about five times
the size of Jupiter, the solar system's largest planet, and
is orbiting at a distance of five billion miles - nearly twice
as far as Neptune is from the sun. The photograph of the planet
seen as a reddish speck near a dim and distant star - believed
to be a failed star known as brown dwarf - was taken using
the Very Large Telescope facility in Chile. Spectroscopy measurements
show water vapour in the planet's atmosphere, suggesting it
is cold and not hot like a star. "This discovery offers
new perspectives for our understanding of chemical and physical
properties of planetary mass objects, as well as their mechanisms
of formation," said Gael Chauvin of the European Southern
Observatory in Chile.
Computers
Grade Students' Writing
Student
essays always seem to be riddled with the same sorts of flaws.
So sociology professor Ed Brent decided to hand the work off
-- to a computer. Students in Brent's Introduction to Sociology
course at the University of Missouri-Columbia now submit drafts
through the SAGrader software he designed. It counts the number
of points he wanted his students to include and analyses how
well concepts are explained. It used to be the students who
looked for shortcuts, shopping for papers online or pilfering
parts of an assignment with a simple Google search. Now, teachers
and professors are realising that they, too, can tap technology
for a facet of academia long reserved for a teacher alone
with a red pen. Software now scores everything from routine
assignments in high school English classes to an essay on
the GMAT, the standardised test for business school admission.
Though Brent and his two teaching assistants still handle
final papers -- and grades -- students are encouraged to use
SAGrader for a better shot at an "A." "I don't
think we want to replace humans," Brent said. "But
we want to do the fun stuff, the challenging stuff. And the
computer can do the tedious but necessary stuff."
Games
Inspire Otherworldly Art
Fine
art has been in video games for decades -- at least since
a cartoon mouse rescued the Mona Lisa in the early-'80s arcade
game Mappy. But are video games themselves fine art? At E3,
a juried exhibition of art from video games called Into the
Pixel addresses that question. The show features 16 pieces
of video-game art, chosen from among more than 140 submissions.
Game engine renderings and concept art are both represented
and the subjects range from moody landscapes to an expressionistic
painting of Nintendo's bulbous pink mascot, Kirby. One of
the pieces, created by a team from Electronic Arts, is a rendering
of an Orc from Lord of the Rings: The Third Age in battle
stance. Another, Hakha the Hunter, depicts a futuristic soldier
from the game Killzone with requisite huge gun. These aren't
just character-design showcases, however. The jurors' comments
indicate that composition, colour and light were all concerns
in selecting the pieces. The works aren't just free-standing
renderings of bad guys and busty women, but reflect the emotional
and immersive content that video games can offer. All told,
while the works are often striking and even beautiful, there
is one important omission. While there are renderings, drawings
and paintings, there are no actual screenshots from games.
Even the orcs and soldiers are more likely to be something
you'd see on a video game's packaging rather than in the video
game itself.
It's an odd choice to remove the video game from the video-game
art, and the underlying message is that while video games
can inspire art and art can inspire video games, what you're
playing on your screen doesn't qualify to hang in a gallery,
even a gallery located at E3. The attendees clearly cast their
votes with their attention: While Into the Pixel gets a share
of traffic, the static images in their frames don't get a
fraction of the consideration given to the moving, flashing
art displayed on the thousands of game screens at the expo.
Source:
IANS, BBC Online, Wired and Webindia123
Compiled
by: Imran H. Khan
Copyright
(R) thedailystar.net 2005
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